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Creating Layer Gameplay Tags

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UI Layer Gameplay Tags
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In Extrone UI Manager, Gameplay Tags are used to keep track of Layers.

Default Layer Tags
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By default the following Layer Tags are available

  • UI.Layer.Game.World
  • UI.Layer.Game.HUD
  • UI.Layer.Game.Menu
  • UI.Layer.MainMenu
  • UI.Layer.HUD

Creating New Layer Tags
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You can create Gameplay Tags using any of the multiple ways the engine provides, but make sure the tags have the Parent Tag UI.Layer. (For example refer to Default Layer Tags)

All Gameplay Tag properties and function inputs in Extrone UI Manager uses meta=(Categories="UI.Layer"). This meta specifier filters the Gameplay Tags selection to the child tags of UI.Layer. This makes it easier to find UI Layer tags. But it also means that you can’t just use any Gameplay Tag as a Layer Tag.

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